Jazz3D API

A B C D E F G H I L M N O P Q R S T U V W Z

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testCameraCollision(int) - Method in class com.sygem.jazz3d3.World
Collision detection - tests if the camera is in collision with an object.
testCameraCollisionAll() - Method in class com.sygem.jazz3d3.World
Collision detection - tests if the camera is in collision with any objects.
testCollision(int, int) - Method in class com.sygem.jazz3d3.World
Collision detection - detect for collisions between 2 objects.
testCollisionAll(int) - Method in class com.sygem.jazz3d3.World
Collision detection - detect for collisions between 1 object and every other object.
Text3d - class com.sygem.jazz3d3.primitive.Text3d.
Create a Text object.
Text3d(String, Font3d, double, double, double, double, double, double) - Constructor for class com.sygem.jazz3d3.primitive.Text3d
Construct the Text3d object.
Texture - class com.sygem.jazz3d3.Texture.
A utility class designed to hold an image for use in Jazz3D.
Texture() - Constructor for class com.sygem.jazz3d3.Texture
Default constructor.
Texture(int) - Constructor for class com.sygem.jazz3d3.Texture
Construct a Texture of a specified size.
Texture(int, int) - Constructor for class com.sygem.jazz3d3.Texture
Construct a Texture of a specified size.
TextureLoader - class com.sygem.jazz3d3.TextureLoader.
Utility class for Texture loading.
THIRTYTWO - Static variable in class com.sygem.jazz3d3.RenderOutline
Set the rendered image size to 32x32
TILED - Static variable in class com.sygem.visimagik.FilterFader
 
Torus3d - class com.sygem.jazz3d3.primitive.Torus3d.
Create a torus object (looks like a doughnut).
Torus3d(double, double, double, int, int, double, double, double) - Constructor for class com.sygem.jazz3d3.primitive.Torus3d
Default constructor.
translate(double, double, double) - Method in class com.sygem.jazz3d3.Light
Moves the light source.
translate(double, double, double) - Method in class com.sygem.jazz3d3.Lightpoint
Moves the light source.
translate(double, double, double) - Method in class com.sygem.jazz3d3.Lightspot
Moves the light source.
translateLocal(double, double, double) - Method in class com.sygem.jazz3d3.Camera3d
Move the camera relative to its own axis.
translateLocal(double, double, double) - Method in class com.sygem.jazz3d3.Object3d
Translate the object relative to its own axis.
translateWorld(double, double, double) - Method in class com.sygem.jazz3d3.Camera3d
Move the camera relative to the world axis.
translateWorld(double, double, double) - Method in class com.sygem.jazz3d3.Object3d
Translate the object relative to the static world axis.
Triangle - class com.sygem.jazz3d3.Triangle.
Triangle face class.
Triangle(int, int, int, int, int, int) - Constructor for class com.sygem.jazz3d3.Triangle
Creates a Triangle.
Triangle3d - class com.sygem.jazz3d3.primitive.Triangle3d.
A simple triangle primitive.
Triangle3d(double, double, double) - Constructor for class com.sygem.jazz3d3.primitive.Triangle3d
Default constructor.

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