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Jazz3D API
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PARTICLE
- Static variable in class com.sygem.jazz3d3.
Render
Field used to set the rendering style to particle rendering.
pick(Vertex, Vertex)
- Method in class com.sygem.jazz3d3.
Object3d
Casts a ray between 2 points in space, and tests to see if any of the faces in this object collide with it.
pick(Vertex, Vertex, int)
- Method in class com.sygem.jazz3d3.
World
Performs ray-polygon collision detection against a given object.
pickClosest(int, int)
- Method in class com.sygem.jazz3d3.
World
Finds the closest polygon to a given point on screen.
pickClosest(Vertex, Vertex)
- Method in class com.sygem.jazz3d3.
Object3d
Casts a ray between 2 points in space, and tests to see if any of the faces in this object collide with it.
pickClosest(Vertex, Vertex)
- Method in class com.sygem.jazz3d3.
World
Performs ray-polygon collision detection against all objects.
pickClosest(Vertex, Vertex, int)
- Method in class com.sygem.jazz3d3.
World
Performs ray-polygon collision detection against a given object.
pickFace(Vertex, Vertex, int)
- Method in class com.sygem.jazz3d3.
Object3d
Casts a ray between 2 points in space, and tests to see if a particular face in this object collide with it.
pointAt(double, double, double)
- Method in class com.sygem.jazz3d3.
Light
Point the light source at a point.
pointAt(double, double, double)
- Method in class com.sygem.jazz3d3.
Camera3d
Point the camera somewhere.
pointAt(double, double, double)
- Method in class com.sygem.jazz3d3.
Lightspot
Point the light source at a point.
pointAt(Object3d)
- Method in class com.sygem.jazz3d3.
Camera3d
Point the camera at an object.
pointAt(Vertex)
- Method in class com.sygem.jazz3d3.
Camera3d
Point the camera somewhere.
POLYGON_COLLISION
- Static variable in class com.sygem.jazz3d3.
World
Field used to set the Camera collision mode to be polygon accurate.
preferredSize()
- Method in class com.sygem.jazz3d3.
World
Sets the preferred size of the component
prep()
- Method in class com.sygem.jazz3d3.
World
This method must be called before you begin drawing the world.
prep()
- Method in class com.sygem.jazz3d3.primitive.
Freeform3d
Finalizes the object creation process.
prepareCanvas()
- Method in class com.sygem.jazz3d3.
World
Clears the graphic display & z-buffer, ready for drawing on
prepForDisplay(boolean)
- Method in class com.sygem.jazz3d3.
Object3d
Finalizes any object creation activities (like bounding-box creation).
prepNewObjects()
- Method in class com.sygem.jazz3d3.
World
This method must be called after any new objects have been added to the world.
Pyramid3d
- class com.sygem.jazz3d3.primitive.
Pyramid3d
.
Create a simple pyramid.
Pyramid3d(int, double, double, double)
- Constructor for class com.sygem.jazz3d3.primitive.
Pyramid3d
Default constructor.
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©2001 SyGem Software
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