Jazz3D API

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P

PARTICLE - Static variable in class com.sygem.jazz3d3.Render
Field used to set the rendering style to particle rendering.
pick(Vertex, Vertex) - Method in class com.sygem.jazz3d3.Object3d
Casts a ray between 2 points in space, and tests to see if any of the faces in this object collide with it.
pick(Vertex, Vertex, int) - Method in class com.sygem.jazz3d3.World
Performs ray-polygon collision detection against a given object.
pickClosest(int, int) - Method in class com.sygem.jazz3d3.World
Finds the closest polygon to a given point on screen.
pickClosest(Vertex, Vertex) - Method in class com.sygem.jazz3d3.Object3d
Casts a ray between 2 points in space, and tests to see if any of the faces in this object collide with it.
pickClosest(Vertex, Vertex) - Method in class com.sygem.jazz3d3.World
Performs ray-polygon collision detection against all objects.
pickClosest(Vertex, Vertex, int) - Method in class com.sygem.jazz3d3.World
Performs ray-polygon collision detection against a given object.
pickFace(Vertex, Vertex, int) - Method in class com.sygem.jazz3d3.Object3d
Casts a ray between 2 points in space, and tests to see if a particular face in this object collide with it.
pointAt(double, double, double) - Method in class com.sygem.jazz3d3.Light
Point the light source at a point.
pointAt(double, double, double) - Method in class com.sygem.jazz3d3.Camera3d
Point the camera somewhere.
pointAt(double, double, double) - Method in class com.sygem.jazz3d3.Lightspot
Point the light source at a point.
pointAt(Object3d) - Method in class com.sygem.jazz3d3.Camera3d
Point the camera at an object.
pointAt(Vertex) - Method in class com.sygem.jazz3d3.Camera3d
Point the camera somewhere.
POLYGON_COLLISION - Static variable in class com.sygem.jazz3d3.World
Field used to set the Camera collision mode to be polygon accurate.
preferredSize() - Method in class com.sygem.jazz3d3.World
Sets the preferred size of the component
prep() - Method in class com.sygem.jazz3d3.World
This method must be called before you begin drawing the world.
prep() - Method in class com.sygem.jazz3d3.primitive.Freeform3d
Finalizes the object creation process.
prepareCanvas() - Method in class com.sygem.jazz3d3.World
Clears the graphic display & z-buffer, ready for drawing on
prepForDisplay(boolean) - Method in class com.sygem.jazz3d3.Object3d
Finalizes any object creation activities (like bounding-box creation).
prepNewObjects() - Method in class com.sygem.jazz3d3.World
This method must be called after any new objects have been added to the world.
Pyramid3d - class com.sygem.jazz3d3.primitive.Pyramid3d.
Create a simple pyramid.
Pyramid3d(int, double, double, double) - Constructor for class com.sygem.jazz3d3.primitive.Pyramid3d
Default constructor.

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