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Jazz3D API
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recreateVertexNormals()
- Method in class com.sygem.jazz3d3.
Object3d
Force the recreation of all vertex normals.
redraw()
- Method in class com.sygem.jazz3d3.
World
Forces Jazz3D to redraw all objects, and display the result on the world canvas.
removeConsumer(ImageConsumer)
- Method in class com.sygem.jazz3d3.
World
removeFilter(int)
- Method in class com.sygem.visimagik.
Visimagik
Removes a filter.
removeLoader(String)
- Method in class com.sygem.jazz3d3.loader.
LoadFactory
Removes a 3d object loader, based on file extension.
removeMask()
- Method in class com.sygem.visimagik.
Filter
Force Visimagik to not use a mask any more for this filter.
Render
- class com.sygem.jazz3d3.
Render
.
The superclass of all rendering objects, this provides common functionality.
Render()
- Constructor for class com.sygem.jazz3d3.
Render
Default constructor
RenderMultiTextured
- class com.sygem.jazz3d3.
RenderMultiTextured
.
Renderer that provides the ability to use 2 textures per face.
RenderMultiTextured()
- Constructor for class com.sygem.jazz3d3.
RenderMultiTextured
Default constructor
RenderOutline
- class com.sygem.jazz3d3.
RenderOutline
.
Renderer that provides the ability to use wireframe, particle or image modes.
RenderOutline()
- Constructor for class com.sygem.jazz3d3.
RenderOutline
Default constructor
RenderSolid
- class com.sygem.jazz3d3.
RenderSolid
.
Renderer that provides the ability to draw Solid objects.
RenderSolid()
- Constructor for class com.sygem.jazz3d3.
RenderSolid
Default constructor.
RenderTextured
- class com.sygem.jazz3d3.
RenderTextured
.
Renderer that provides the ability to use texture-mapping.
RenderTextured()
- Constructor for class com.sygem.jazz3d3.
RenderTextured
Default constructor.
RenderTexturedHQ
- class com.sygem.jazz3d3.
RenderTexturedHQ
.
Renderer that provides HighQuality texture-mapping.
RenderTexturedHQ()
- Constructor for class com.sygem.jazz3d3.
RenderTexturedHQ
Default constructor.
RenderTransparent
- class com.sygem.jazz3d3.
RenderTransparent
.
Renderer that provides the ability to draw truly transparent objects (where each face is draw transparent)
RenderTransparent()
- Constructor for class com.sygem.jazz3d3.
RenderTransparent
Default constructor.
requestTopDownLeftRightResend(ImageConsumer)
- Method in class com.sygem.jazz3d3.
World
reshape(int, int, int, int)
- Method in class com.sygem.jazz3d3.
World
Resizes the World component.
ResourceLoader
- interface com.sygem.jazz3d3.
ResourceLoader
.
Interface class - used to specify methods for loading any type of resource, either locally, or over the Internet.
resume()
- Method in class com.sygem.jazz3d3.
World
Wakes Jazz3D up.
RETURN_EMPTY_OBJECT
- Static variable in class com.sygem.jazz3d3.
World
Sets Jazz3D to return a blank object if an object is not found.
RETURN_NULL
- Static variable in class com.sygem.jazz3d3.
World
Sets Jazz3D to return NULL if an object is not found.
rotate(double, double, double)
- Method in class com.sygem.jazz3d3.
Light
Rotate the light source.
rotate(double, double, double)
- Method in class com.sygem.jazz3d3.
Lightpoint
Rotate the light source.
rotate(double, double, double)
- Method in class com.sygem.jazz3d3.
Lightspot
Rotate the light around it's center point.
rotate(double, double, double, double, double, double)
- Method in class com.sygem.jazz3d3.
Light
Rotate the light source around another point.
rotate(double, double, double, double, double, double)
- Method in class com.sygem.jazz3d3.
Lightpoint
Rotate the light source around a given point.
rotate(double, double, double, double, double, double)
- Method in class com.sygem.jazz3d3.
Lightspot
Rotate the light around a given point.
rotateLocal(double, double, double)
- Method in class com.sygem.jazz3d3.
Camera3d
Rotates the camera a given amount around the camera's own axis.
rotateLocal(double, double, double)
- Method in class com.sygem.jazz3d3.
Object3d
Rotates the object a given amount around the object's own axis.
rotateLocal(double, double, double, double, double, double)
- Method in class com.sygem.jazz3d3.
Camera3d
Rotates the camera a given amount around a specified point, around the camera's own axis.
rotateLocal(double, double, double, double, double, double)
- Method in class com.sygem.jazz3d3.
Object3d
Rotates the object a given amount around a specified point, around the object's own axis.
rotatePointAt(double, double, double)
- Method in class com.sygem.jazz3d3.
Camera3d
Rotate the pointAt vector to point the camera somewhere.
rotateWorld(double, double, double)
- Method in class com.sygem.jazz3d3.
Camera3d
Rotates the camera a given amount around the static world axis.
rotateWorld(double, double, double)
- Method in class com.sygem.jazz3d3.
Object3d
Rotates the object a given amount around the static world axis.
rotateWorld(double, double, double, double, double, double)
- Method in class com.sygem.jazz3d3.
Camera3d
Rotates the camera a given amount around a specified point, around the static world axis.
rotateWorld(double, double, double, double, double, double)
- Method in class com.sygem.jazz3d3.
Object3d
Rotates the object a given amount around a specified point, around the static world axis.
runAllFilters()
- Method in class com.sygem.visimagik.
Visimagik
Calls the execute() method of all registered filters.
runFilter(int)
- Method in class com.sygem.visimagik.
Visimagik
Calls the execute() method of one registered filter.
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©2001 SyGem Software
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