Jazz3D API

A B C D E F G H I L M N O P Q R S T U V W Z

R

recreateVertexNormals() - Method in class com.sygem.jazz3d3.Object3d
Force the recreation of all vertex normals.
redraw() - Method in class com.sygem.jazz3d3.World
Forces Jazz3D to redraw all objects, and display the result on the world canvas.
removeConsumer(ImageConsumer) - Method in class com.sygem.jazz3d3.World
 
removeFilter(int) - Method in class com.sygem.visimagik.Visimagik
Removes a filter.
removeLoader(String) - Method in class com.sygem.jazz3d3.loader.LoadFactory
Removes a 3d object loader, based on file extension.
removeMask() - Method in class com.sygem.visimagik.Filter
Force Visimagik to not use a mask any more for this filter.
Render - class com.sygem.jazz3d3.Render.
The superclass of all rendering objects, this provides common functionality.
Render() - Constructor for class com.sygem.jazz3d3.Render
Default constructor
RenderMultiTextured - class com.sygem.jazz3d3.RenderMultiTextured.
Renderer that provides the ability to use 2 textures per face.
RenderMultiTextured() - Constructor for class com.sygem.jazz3d3.RenderMultiTextured
Default constructor
RenderOutline - class com.sygem.jazz3d3.RenderOutline.
Renderer that provides the ability to use wireframe, particle or image modes.
RenderOutline() - Constructor for class com.sygem.jazz3d3.RenderOutline
Default constructor
RenderSolid - class com.sygem.jazz3d3.RenderSolid.
Renderer that provides the ability to draw Solid objects.
RenderSolid() - Constructor for class com.sygem.jazz3d3.RenderSolid
Default constructor.
RenderTextured - class com.sygem.jazz3d3.RenderTextured.
Renderer that provides the ability to use texture-mapping.
RenderTextured() - Constructor for class com.sygem.jazz3d3.RenderTextured
Default constructor.
RenderTexturedHQ - class com.sygem.jazz3d3.RenderTexturedHQ.
Renderer that provides HighQuality texture-mapping.
RenderTexturedHQ() - Constructor for class com.sygem.jazz3d3.RenderTexturedHQ
Default constructor.
RenderTransparent - class com.sygem.jazz3d3.RenderTransparent.
Renderer that provides the ability to draw truly transparent objects (where each face is draw transparent)
RenderTransparent() - Constructor for class com.sygem.jazz3d3.RenderTransparent
Default constructor.
requestTopDownLeftRightResend(ImageConsumer) - Method in class com.sygem.jazz3d3.World
 
reshape(int, int, int, int) - Method in class com.sygem.jazz3d3.World
Resizes the World component.
ResourceLoader - interface com.sygem.jazz3d3.ResourceLoader.
Interface class - used to specify methods for loading any type of resource, either locally, or over the Internet.
resume() - Method in class com.sygem.jazz3d3.World
Wakes Jazz3D up.
RETURN_EMPTY_OBJECT - Static variable in class com.sygem.jazz3d3.World
Sets Jazz3D to return a blank object if an object is not found.
RETURN_NULL - Static variable in class com.sygem.jazz3d3.World
Sets Jazz3D to return NULL if an object is not found.
rotate(double, double, double) - Method in class com.sygem.jazz3d3.Light
Rotate the light source.
rotate(double, double, double) - Method in class com.sygem.jazz3d3.Lightpoint
Rotate the light source.
rotate(double, double, double) - Method in class com.sygem.jazz3d3.Lightspot
Rotate the light around it's center point.
rotate(double, double, double, double, double, double) - Method in class com.sygem.jazz3d3.Light
Rotate the light source around another point.
rotate(double, double, double, double, double, double) - Method in class com.sygem.jazz3d3.Lightpoint
Rotate the light source around a given point.
rotate(double, double, double, double, double, double) - Method in class com.sygem.jazz3d3.Lightspot
Rotate the light around a given point.
rotateLocal(double, double, double) - Method in class com.sygem.jazz3d3.Camera3d
Rotates the camera a given amount around the camera's own axis.
rotateLocal(double, double, double) - Method in class com.sygem.jazz3d3.Object3d
Rotates the object a given amount around the object's own axis.
rotateLocal(double, double, double, double, double, double) - Method in class com.sygem.jazz3d3.Camera3d
Rotates the camera a given amount around a specified point, around the camera's own axis.
rotateLocal(double, double, double, double, double, double) - Method in class com.sygem.jazz3d3.Object3d
Rotates the object a given amount around a specified point, around the object's own axis.
rotatePointAt(double, double, double) - Method in class com.sygem.jazz3d3.Camera3d
Rotate the pointAt vector to point the camera somewhere.
rotateWorld(double, double, double) - Method in class com.sygem.jazz3d3.Camera3d
Rotates the camera a given amount around the static world axis.
rotateWorld(double, double, double) - Method in class com.sygem.jazz3d3.Object3d
Rotates the object a given amount around the static world axis.
rotateWorld(double, double, double, double, double, double) - Method in class com.sygem.jazz3d3.Camera3d
Rotates the camera a given amount around a specified point, around the static world axis.
rotateWorld(double, double, double, double, double, double) - Method in class com.sygem.jazz3d3.Object3d
Rotates the object a given amount around a specified point, around the static world axis.
runAllFilters() - Method in class com.sygem.visimagik.Visimagik
Calls the execute() method of all registered filters.
runFilter(int) - Method in class com.sygem.visimagik.Visimagik
Calls the execute() method of one registered filter.

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A B C D E F G H I L M N O P Q R S T U V W Z