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Jazz3D API |
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java.lang.Object | +--com.sygem.jazz3d3.Light
A basic light type. This represents a light which has no position in space, it just shines in a given direction.
Effectively, this light is infinitely far away, and shines across space, never losing intensity. This is the fastest of the light sources.
Lightpoint
,
Lightspot
Constructor Summary | |
Light(double x,
double y,
double z)
Default constructor. |
Method Summary | |
void |
pointAt(double x,
double y,
double z)
Point the light source at a point. |
void |
rotate(double xa,
double ya,
double za)
Rotate the light source. |
void |
rotate(double xa,
double ya,
double za,
double px,
double py,
double pz)
Rotate the light source around another point. |
void |
setColour(int red,
int green,
int blue)
Sets the colour of the light. |
void |
setIntensity(double intensity)
Sets the intensity of the light. |
void |
translate(double xd,
double yd,
double zd)
Moves the light source. |
Methods inherited from class java.lang.Object |
equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
Constructor Detail |
public Light(double x, double y, double z)
x
- The x component of the light directiony
- The y component of the light directionz
- The z component of the light directionMethod Detail |
public void setIntensity(double intensity)
intensity
- A value from 0 to 1.public final void setColour(int red, int green, int blue)
red
- The red value of the colour. Ranges from 0 to 255.green
- The green value of the colour. Ranges from 0 to 255.blue
- The blue value of the colour. Ranges from 0 to 255.public void translate(double xd, double yd, double zd)
xd
- The amount to move along the x-axis.yd
- The amount to move along the y-axis.zd
- The amount to move along the z-axis.public void rotate(double xa, double ya, double za)
xa
- The amount to rotate around the x-axis.ya
- The amount to rotate around the y-axis.za
- The amount to rotate around the z-axis.public void rotate(double xa, double ya, double za, double px, double py, double pz)
xa
- The amount to rotate around the x-axis.ya
- The amount to rotate around the y-axis.za
- The amount to rotate around the z-axis.px
- The x coordinate of the point to rotate around.py
- The y coordinate of the point to rotate around.pz
- The z coordinate of the point to rotate around.public void pointAt(double x, double y, double z)
x
- The x coordinate of the point to point at.y
- The y coordinate of the point to point at.z
- The z coordinate of the point to point at.
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©2001 SyGem Software |
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