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Jazz3D API |
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java.lang.Object | +--com.sygem.jazz3d3.Object3d | +--com.sygem.jazz3d3.primitive.Hemisphere3d
Create a simple hemisphere. You can determine the "smoothness" of the hemisphere. Obviously the more sections the hemisphere is made from, the more faces are created, and the longer it will take to render the object.
Object3d
Constructor Summary | |
Hemisphere3d(int hSections,
int vSections,
double x,
double y,
double z)
Default constructor. |
Methods inherited from class java.lang.Object |
equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
Constructor Detail |
public Hemisphere3d(int hSections, int vSections, double x, double y, double z)
hSections
- The number of horizontal sections the hemisphere is made fromvSections
- The number of vertical sections the hemisphere is made fromx
- The x position of the center of the hemispherey
- The y position of the center of the hemispherez
- The z position of the center of the hemisphere
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©2001 SyGem Software |
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